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Multiple UV Layers Tutorial

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COMMENT YOU BASTARDS!! Comment if you liked the tutorial or if you have any ideas what else you want me to tutorialise, please post that below.


DON'T click Fave please.

Here I have made a tutorial for multiple UV Layers, available with the most recent version of XPS, thanks to :iconxnaaral:
Although UV layers, and more specifically multiple UV layers, appeared in, and were supported by, mesh and .mesh.ascii files a long long time ago, XNALara has never supported them. They are however very useful when used correctly, and I assume for this reason XNAaraL implemented their use in XPS recently.

You will find out above how to use them to your advantage, making more realistic meshes with lightmaps. NOTE THAT although I have used Lara's hair as an example, this also works on Lara's arms (as explained in the tutorial) and on a lot of older video game meshes (like TRL Lara) which use half a texture and mirror it on both sides of a mesh.

TUTORIALS YOU MAY NEED:
Guide to Generic_item Meshes, in Notepad: carbint.deviantart.com/art/XNA…
Lightmaps Tutorial: carbint.deviantart.com/art/Lig… (NOTE that although this tutorial explains how to use Lightmaps on posed models, you can also use the techniques described to generate lightmaps on unposed models to add them as part of the mesh when you release it)
List of XPS Generic Item Codes: carbint.deviantart.com/art/XNA…

OTHER TUTORIALS:
Dropping Cloth: carbint.deviantart.com/art/Ren…
Dropping Cloth - Advanced: carbint.deviantart.com/art/Ren…
Image size
1366x10000px 3.03 MB
© 2014 - 2024 carbint
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vycanthus's avatar

THESE ARE FANTASTIC! Thank you for putting these together